On Thu, Jan 31, 2008, Chris Woodfield wrote:
> Interesting. What sort of size threshold do you see where performance
> begins to drop off? Is it just a matter of larger objects reducing
> hitrate (due to few objects being cacheable in memory) or a bottleneck
> in squid itself that causes issues?
Its a bottleneck in the Squid code which makes accessing the n'th 4k
chunk in memory take O(N) time.
Its one of the things I'd like to fix after Squid-2.7 is released.
Adrian
Received on Thu Jan 31 2008 - 15:44:32 MST
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