Thank you Alex! I'll think it over lately.
On Tue, 2012-07-24 at 08:54 -0600, Alex Rousskov wrote:
> On 07/23/2012 02:45 AM, Alexander Komyagin wrote:
> > On Fri, 2012-07-20 at 10:22 -0600, Alex Rousskov wrote:
> >> On 07/20/2012 08:28 AM, Alexander Komyagin wrote:
> >>> Hi! I've taken a look at the code related to object caching and found
> >>> out only two places where this restriction (hard coded to 32K) is
> >>> actually applied:
> >>>
> >>> 1) DiscIO/IpcIoFile.cc: when Squid worker pushes an i/o request to
> >>> disker via IpcIoFile::push() and disker handles that request with
> >>> DiskerHandleRequest(). IpcIoMsg object contains the memory page for i/o.
> >>> Before and after i/o plain byte arrays are used for data storage.
> >>>
> >>> So why not to use an array of pages for i/o here instead of one single
> >>> page?
> >>> We know the exact object size here so we can easily calculate the number
> >>> of pages needed to load/store and object.
> >>
> >> Properly locating, locking, and securely updating a single shared page
> >> is much easier than doing so for N pages. We will support multi-page
> >> shared caching eventually, but it is far more complex than just
> >> calculating the number of needed pages (N), especially if you do not
> >> want to reserve all pages in advance.
> >>
> >> You found where the 32KB page size limit is used. The other, far more
> >> important limit that is implicit in the current code is the number of
> >> shared pages per object that the current algorithms support. That limit
> >> is 1.
>
>
> > Probably I missed those algorithms, can you point them out for me, so I
> > can take a look?
>
> It is difficult to pinpoint a specific piece of code because the "one
> entry, one slot" design is used in many places. The StoreMap class
> provides the entry:slot mapping. You can see how the MemStore uses that
> map to open and close map slots while reading or writing shared memory
> pages.
>
> To support shared caching of large objects, one would have to hide the
> complexities inside
>
> * StoreMap (creating a virtual slot that maps to multiple map slots);
> * StoreMap users such as MemStore (using multiple map slots to store a
> large object, with some kind of links between map slots); or
> * both StoreMap and StoreMap users, splitting the low-level and the
> high-level complexities accordingly.
>
> The latter is more likely, IMO.
>
>
> > OK. I think that once the cleanup is done and Store API is fixed (though
> > is shall take some time), multi-page caching support won't be a big
> > problem. I bet you already have some ideas on how to implement it. Or
> > not? :)
>
> Ideas are easy; finding the time to complete the cleanup is difficult.
> It is not going to be "done" on its own, and the last time I asked on
> squid-dev, there was no consensus that finishing the cleanup is the best
> use of my time.
>
>
> Cheers,
>
> Alex.
-- Best wishes, Alexander KomyaginReceived on Wed Jul 25 2012 - 08:20:23 MDT
This archive was generated by hypermail 2.2.0 : Wed Jul 25 2012 - 12:00:04 MDT